MTG Copilot Docs
Using the app

Pods

Make a pod, share a join link, add guests for people without accounts, and see exactly what a pod-mate can read about you.

A pod is the people you play with. It is also the only way one account sees anything of another in this app, so joining one is a decision about what you share. What that amounts to is set out under what a pod-mate can see.

Open Pods in the sidebar, under Game Night.

Make a pod and invite people

  1. Open Pods and type a name. Anything the four of you recognise works.
  2. On the pod page, choose New link.
  3. Copy the link and send it to whoever you play with.

One link admits everyone. Pass the same one round the table or drop it in a group chat, rather than making one each. It works for a week, and you can turn it off sooner.

Anyone who opens the link sees the pod name and who created it, then signs in and joins. If they have no account yet, signing up works the same way and brings them back to the invite afterwards.

Any member can make a link or turn one off. Owners can additionally rename the pod, change roles, and remove people.

Choose Turn off beside it. The link stops working at once and stops naming the pod to anyone still holding it. People who already joined stay in the pod.

Add someone without an account

A guest is a name in a pod for someone who has not signed up. Guests hold seats and appear in history exactly like members.

  1. On the pod page, type the name under Guests.
  2. Choose Add guest.

The name stays on the pod, so next week they are one tap rather than retyped. Two guests in one pod cannot share a name, ignoring capitals.

Rename fixes a spelling without disturbing anything, because the guest is the same record under a new name. Archive retires someone who has stopped playing: they move to their own list, keep every game they were in, and free their name for reuse. Restore brings them back.

There is no delete, which is deliberate. A guest who has played games is part of those games.

Leave, or hand the pod over

Anyone can leave a pod at any time from its page.

A pod always has an owner, so if you are the only one, make somebody else the owner first. Choose Make owner beside their name and then leave. The control is unavailable until you do, and the rule holds in the database rather than in the screen.

What a pod-mate can see

Sharing a pod is what makes any of this visible. It is a short list, and it is the whole list.

About you, a pod-mate sees your username.

About each of your decks, a pod-mate sees the deck name, the format, the colors, the commander's name, and the commander's card image.

A pod-mate cannot see your card lists, your deck overview, your deck notes, your budget, your meta notes, or your email. Being in a pod grants no access at all to the cards in a deck: someone who can read a deck's name still cannot read what is in it.

Three things worth knowing beyond that list:

  • Marking a deck private does not hide its name from your pod. Private governs the deck itself, which stays shut either way. What a pod shares is the name and the commander, so somebody can put your deck in a seat. A deck you delete leaves the list straight away.
  • Your display name, avatar and bio are already public, to anyone, signed in or not. That is how profiles work throughout the app and joining a pod does not change it. Your username is the part a pod makes visible.
  • Leaving ends it. Leave, or get removed, and your decks and name stop resolving for that pod on the next read.

The per-column detail is on the pods reference.

What is not here yet

Setting up a game, recording who won, and looking back at what a pod has played are still being built. The life tracker works today on its own, with no pod and no account.

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