MTG Copilot Docs
Using the app

Pods

Make a pod, share a join link, add guests for people without accounts, and see exactly what a pod-mate can read about you.

A pod is the people you play with. It is also the only way one account sees anything of another in this app, so joining one is a decision about what you share. What that amounts to is set out under what a pod-mate can see.

Open Pods in the sidebar, under Game Night.

Make a pod and invite people

  1. Open Pods and type a name. Anything the four of you recognise works.
  2. On the pod page, choose New link.
  3. Copy the link and send it to whoever you play with.

One link admits everyone. Pass the same one round the table or drop it in a group chat, rather than making one each. It works for a week, and you can turn it off sooner.

Anyone who opens the link sees the pod name and who created it, then signs in and joins. If they have no account yet, signing up works the same way and brings them back to the invite afterwards.

Any member can make a link or turn one off. Owners can additionally rename the pod, change roles, and remove people.

Choose Turn off beside it. The link stops working at once and stops naming the pod to anyone still holding it. People who already joined stay in the pod.

Add someone without an account

A guest is a name in a pod for someone who has not signed up. Guests hold seats and appear in history exactly like members.

  1. On the pod page, type the name under Guests.
  2. Choose Add guest.

The name stays on the pod, so next week they are one tap rather than retyped. Two guests in one pod cannot share a name, ignoring capitals.

Rename fixes a spelling without disturbing anything, because the guest is the same record under a new name. Archive retires someone who has stopped playing: they move to their own list, keep every game they were in, and free their name for reuse. Restore brings them back.

There is no delete, which is deliberate. A guest who has played games is part of those games.

When a guest signs up

Somebody who has been a guest can join the pod with an account and take over their own record. On the pod page they choose This is me beside their name, and an owner confirms it. Every game that guest ever played is theirs from then on, all at once.

It needs both of you, because a one-sided claim would let somebody inherit another person's record. An owner cannot confirm their own claim.

Claiming is one-way. Nothing undoes it once an owner has agreed, so check the name first. Until then, either of you can call it off.

None of this is required. A guest who never claims keeps their own history and nothing about the pod changes.

Leave, or hand the pod over

Anyone can leave a pod at any time from its page.

A pod always has an owner, so if you are the only one, make somebody else the owner first. Choose Make owner beside their name and then leave. The control is unavailable until you do, and the rule holds in the database rather than in the screen.

What a pod-mate can see

Sharing a pod is what makes any of this visible. It is a short list, and it is the whole list.

About you, a pod-mate sees your username, your display name and your avatar. Of those, only the username is something a pod reveals: display name and avatar are public to anyone already. If you claimed a guest in that pod, they also see that the two are the same person, which is the point of claiming.

About each of your decks, a pod-mate sees the deck name, the format, the colors, the commander's name, and the commander's card image.

That is the complete list on both counts, and a test holds it to the complete list: it reads these two paragraphs, queries the same data as a pod-mate, and fails if the two disagree in either direction.

A pod-mate cannot see your card lists, your deck overview, your deck notes, your budget, your meta notes, or your email. Being in a pod grants no access at all to the cards in a deck: someone who can read a deck's name still cannot read what is in it.

Three things worth knowing beyond that list:

  • Marking a deck private does not hide its name from your pod. Private governs the deck itself, which stays shut either way. What a pod shares is the name and the commander, so somebody can put your deck in a seat. A deck you delete leaves the list straight away.
  • Your bio is already public too, to anyone, signed in or not, along with the display name and avatar above. That is how profiles work throughout the app and joining a pod does not change it.
  • Leaving ends it. Leave, or get removed, and your decks and name stop resolving for that pod on the next read.

What a logged game records is a separate list, on the pods reference, along with the per-column detail for everything above.

Play a game as a pod

Open the life tracker while signed in and it offers to name the table: which pod, which format, and who is in each seat, with their deck. Starting from there records the game against the pod, and every member can see it.

Skipping that sheet leaves the tracker as it always was, with no pod and no account, so a game with strangers costs you nothing.

Games reach the pod in the background, including one played somewhere with no signal, which is sent when the phone next has one. There is nothing to press.

Ending a game records who won, where everyone finished, and an optional note, all readable by the pod.

Look back at what you played

History in the sidebar lists every game your pods have logged, newest first. Each row carries the date, the format, who sat down, the deck they brought and where they finished. Narrow it by pod, player, deck, format or date, and the filters live in the address bar, so a filtered view is a link you can send.

Open a game for the seat-by-seat result and a chart of every life total across the game. Nothing stores that chart. It is the events the table recorded, played back through the same code the tracker ran, which is why it always agrees with the game it came from.

A deck's own page lists the games it has played, under Analytics.

Fix a result

Somebody picks the wrong deck, or the winner gets tapped in the wrong seat. Open the game and choose Something wrong with this game? Any member of the pod can change the winner, the deck a seat played, the format and the note, or mark a game abandoned so it counts toward nobody's record.

What a correction never touches is what happened at the table. Those events are sealed when the game ends, and no member, owner or correction can alter one. A correction changes what the result says the game meant, which is the part nobody can work out from life totals: a concession leaves no trace.

When the results are on the wrong people

A game whose page opens with These results are on the wrong people was logged before a chair swap was written down. The life totals and places are right; the names against them are stale, because the seats were saved in the order the table was set up in. Choose Fix the seating and the game reads who ended up where from its own events, then moves each player, with their deck, to the chair they finished in. It moves people between that game's chairs and can put nobody new into it.

Put a game back

Somebody taps End it by mistake and the game is over, at every phone on the table. Open the game and choose Reopen this game. It goes back to being in progress, the recorded result is cleared, and the stream accepts taps again, so the table carries on where it left off. The phone that ended it finds out on its own and starts saving again without a reload.

The press of the end button stays in what the table recorded, because nothing can edit that. It is the game's status that says whether a game is over, and a reopened game is not.

Correct who sat where

Each seat in Something wrong with this game? carries the name of whoever sat there, and the list offers everybody in the pod. Changing it clears that seat's deck, because the deck recorded belonged to the person who was there before.

You can name anybody in the pod and nobody outside it, and one person cannot hold two chairs in the same game.

Whoever logged a game, and any pod owner, can delete it. That takes the whole game with it for everyone who played, so the confirmation says how many people's history it removes.

Standings

The pod page carries a table of everyone who has sat down: games, wins, win rate, average finishing position and current streak. A deck's own page carries the same for the deck, under Analytics, next to the rest of what the app says about it.

Nothing here is stored. Every figure is counted from the log each time you open the page, so correcting a game's winner moves the standings straight away.

What counts:

  • Only finished games. A game marked abandoned counts toward nothing, which is what that status is for. A game still in progress counts once it ends.
  • A draw is a win for everyone who won it, and one game for everyone who played it.
  • A claimed guest brings their history with them. Games somebody played as a guest before they signed up count toward their account from the moment the claim is confirmed.
  • Guests who have not been claimed still appear. Somebody who plays every week belongs in the standings whether or not they have an account.

A win rate needs five games behind it. Below that the table shows the count and leaves the rate blank, because two wins from two games is not a 100% win rate and printing one would say something the log cannot support. Seat-by-seat win rates need ten games for the same reason: they split the same games across up to six chairs.

Everyone on their own phone

Once a game is logged to a pod, anyone else in that pod can put their own phone on the same table. Open the tracker, tap the gear, and choose Join a game. Games your pods are playing right now are listed there.

Joining replays the game from the events that recorded it, so the table arrives complete: the same seats, the same names, the same decks and art, the same life totals. There is nothing to type and no code to read out.

From then on every phone shows every change. A total that moves without you names whoever moved it, and the badge in the corner says how many phones are on the table, so a life total dropping twice for one attack is something you can see rather than something you find out about later.

Undo only ever takes back your own taps. It skips past anything somebody else did, however recently they did it.

Any phone can change any seat, on purpose. The person who kills you is usually the one holding the phone that taps your life down.

What is not here yet

Head-to-head records between two players.

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