Second Chance
Arena Starter Deck · Outlaws of Thunder Junction · July 8, 2024
Outlaws of Thunder Junction brings the Wild West to life with a rogues' gallery of Villains and criminal schemes, where Plots unfold across multiple turns and mounting a creature grants new tactical possibilities through the Saddle mechanic. Deckbuilders will find mechanical depth in crime-focused strategies that reward casting multiple spells, synergies with the Desert lands that dot this frontier, and the versatile Spree keyword that lets players customize their spell effects on the fly.
Set data from the MTG Wiki (CC BY-SA).
Draft archetypes
Use Plot to cast spells without using the stack, triggering effects that reward you for not casting spells.
Commit crimes to draw cards and control the board with discard and targeted removal.
Play Outlaws and other creatures that reward you for committing crimes and dealing damage.
Build a tall creature with +1/+1 counters, taking advantage of Ferocious to power up your threats.
Saddle your Mounts and pilot Vehicles to create evasive threats that attack and protect your team.
Trade creatures in combat and sacrifice them for value, grinding out resources over time.
Cast multiple spells each turn to trigger prowess and spell-based effects that reward your spell volume.
Recur creatures from your graveyard to rebuild after losses and create exponential value.
Play efficient Mercenaries that attack early, gaining life and tempo advantage from their abilities.
Ramp into big Plot spells that close out games, using Deserts to accelerate your mana.
Cards
60
Deck value
$15
Avg. mana value
2.49
Most valuable
Mana curve
Color distribution
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