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Will of the Jeskai
Sorcery
rare
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A keyword ability that allows a player to cast a double-faced card transformed from the graveyard. See rule 702.146, “Disturb.”
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Benefits all players or gives opponents choices/resources. Political strategy.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Tarkir: Dragonstorm Commander#40 | rare | · | · | · |
| Tarkir: Dragonstorm Commander#80 | rare | · | · | · |
Related Rules
Disturb
Disturb is an ability found on the front face of some double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.
A resolving double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.
Rulings
The commander you control doesn’t have to be your commander.
Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
A player may discard their hand even if their hand contains zero cards.
Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.