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Pact of Negation
Instant
rare
Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.
Semantic Tags
Prevents a spell or ability from resolving.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
Price history
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Printings (9)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Mystery Booster 2#169 | rare | · | · | · |
| Tales of Middle-earth Commander#523 | rare | · | · | · |
| Time Spiral Remastered#77 | rare | · | · | · |
| The List#A25-68 | rare | · | · | · |
| Amonkhet Remastered#73 | rare | · | · | · |
| Masters 25#68 | rare | · | · | · |
| Amonkhet Invocations#16 | special | · | · | · |
| Modern Masters#56 | rare | · | · | · |
| Future Sight#42 | rare | · | · | · |
Rulings
Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
If Pact of Negation is countered or otherwise doesn't resolve (perhaps because its target became illegal), the delayed triggered ability that threatens you with a game loss won't trigger at the beginning of your next upkeep.
If Pact of Negation resolves with a legal target but fails to counter that spell (most likely because that spell can't be countered), the delayed triggered ability will still trigger at the beginning of your next upkeep and you will have to pay. Or else.