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Dihada's Ploy

Dihada's Ploy

Instant

common

Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

$0.20 ✦ $0.30View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.

Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Modern Horizons 2#193common···

Rulings

2021-06-18

Dihada's Ploy counts the total number of cards discarded, including the card you discard as part of its effect and any cards you discarded prior to its resolution this turn. If you cast it with jump-start, this includes the card you discarded to cast it.

2021-06-18

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

2021-06-18

If the card draws are replaced by another effect, you will still discard a card and gain life. If you don't have any cards to discard, it will still count any cards previously discarded this turn.

2021-06-18

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

2021-06-18

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.