Search

Siege Smash
Instant
common
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Semantic Tags
Specifically destroys, exiles, or shuts down artifacts.
Specifically removes artifacts.
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
A spell or ability that gives a temporary power/toughness boost.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Slows opponents down by taxing actions or restricting what they can do.
Format Legality
Price history
Loading price history…
Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Modern Horizons 3#136 | common | · | · | · |
Rulings
Casting a spell with split second won't affect spells and abilities that are already on the stack.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Players may turn face-down creatures face up while a spell with split second is on the stack.
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.