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Behold My Grandeur

Behold My Grandeur

Scheme

common

When you set this scheme in motion, add . When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

$1.18 View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Rampmechanical

Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.

Tutormechanical

Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Archenemy: Nicol Bolas Schemes#2★common···

Rulings

2017-06-13

This scheme's first ability isn't a mana ability. Opponents may respond to it before you have that mana.

2017-06-13

This scheme adds mana during your precombat main phase. If you don't spend it before you move to your combat step, it will be lost as your main phase ends.

2017-06-13

The number of lands you control is checked as you set this scheme in motion and again as its second ability resolves. Once this scheme has been set in motion, you can't play a land or use an effect to put one onto the battlefield before the second ability could trigger.