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Plunge into Darkness
Instant
rare
Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine (Choose both if you pay the entwine cost.)
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Fifth Dawn#57 | rare | · | · | · |
Related Concepts
Related Rules
If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.
Entwine
Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose all modes of this spell instead of just the number specified. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2f–h.
Rulings
Assuming the entwine cost has been paid, the effect is (1) sacrifice any number of creatures, (2) gain 3 life for each sacrificed creature, (3) choose X, (4) pay X life, and (5) look at the top X cards of your library, put one into your hand, and exile the rest.
Everything other than the mode/entwine choice (and paying the {1}{B}, of course) is done on resolution.