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Fast // Furious
Instant // Instant
common
Fast
Instant
Target creature gains haste until end of turn. It can't be blocked this turn except by Vehicles or by creatures with haste. Fuse (You may cast one or both halves of this card from your hand.)
Furious
Instant
Target creature gets +3/+0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Unknown Event#CR15a | common | · | · | · |
Related Concepts
Related Rules
Fuse
Fuse is a static ability found on some split cards (see rule 709, “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
The characteristics of a fused split spell on the stack are also those of its two halves combined (see rule 702.102, “Fuse”).