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Maralen of the Mornsong
Legendary Creature — Elf Wizard
rare
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
2/3
Semantic Tags
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Morningtide#65 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Maralen prevents players from drawing cards for any reason, including as a cost, as an effect, and as a result of the “draw a card” turn-based action during the draw step.
While Maralen is on the battlefield, no player can lose the game due to being instructed to draw a card with an empty library.
While Maralen is on the battlefield, a player can’t choose to draw cards (or choose to have another player draw cards) as a spell or ability resolves. For example, if you cast the Development side of Research // Development (“Put a 3/1 red Elemental creature token onto the battlefield unless any opponent lets you draw a card. Repeat this process two more times.”), you’ll put three Elemental tokens onto the battlefield because your opponents can’t “let you draw a card.”
The effect of the triggered ability is mandatory. The life loss isn’t a payment; you’ll lose 3 life even if you have 3 or less life left. Unless your library is empty, you must put a card from your library into your hand.
While Maralen is on the battlefield, replacement effects that instruct a player to do something instead of drawing a card won’t work.
In a Two-Headed Giant game, Maralen’s triggered ability will trigger twice per draw step (once for each player on the active team). Maralen’s controller chooses the order to put the abilities on the stack.