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Break Down
Instant
rare
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Semantic Tags
Specifically destroys, exiles, or shuts down artifacts.
Specifically destroys, exiles, or shuts down artifacts.
Specifically removes artifacts.
Specifically removes artifacts.
A permanent with a repeatable activated ability that converts excess mana into value.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secret Lair Drop#2436 | rare | · | · | · |
| Fallout#74 | uncommon | · | · | · |
| Fallout#602 | uncommon | · | · | · |
Rulings
You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.