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Psychic Theft

Psychic Theft

Sorcery

rare

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

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Semantic Tags

Delvevector

A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.66, “Delve.”

Flashvector

A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Foretellvector

A keyword ability that lets a player exile cards from their hand and cast them for an alternative cost on future turns. See rule 702.143, “Foretell.”

Suspendvector

A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Prophecy#40rare···

Related Rules

107.3d

If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.

116.2f

A player who has a card with suspend in their hand may exile that card. This is a special action. A player can take this action any time they have priority, but only if they could begin to cast that card by putting it onto the stack. See rule 702.62, “Suspend.”

116.2h

A player who has a card with foretell in their hand may pay {2} and exile that card face down. This is a special action. A player may take this action any time they have priority during their turn. See rule 702.143, “Foretell.”

601.3b

If an effect allows a player to cast a spell with certain qualities as though it had flash, that player may consider any choices to be made during that spell’s proposal that may cause that spell’s qualities to change. If any such choices could cause that effect to apply, that player may begin to cast that spell as though it had flash.

601.3c

If an effect allows a player to cast a spell as though it had flash only if an alternative or additional cost is paid, that player may begin to cast that spell as though it had flash.

601.3d

If a spell would have flash only if certain conditions are met, its controller may begin to cast that spell as though it had flash if those conditions are met.

601.5a

Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue to cast that spell as though it had flash even if those conditions stop being met.

702.143b

Exiling a card using its foretell ability is a special action, which doesn’t use the stack. See rule 116, “Special Actions.”

Rulings

2004-10-04

You can cast the instant or sorcery during the End step after you put the “at the beginning of the end step” trigger on the stack, as long as you do so before that trigger resolves.

2004-10-04

The card may only be cast once. Once it is announced and put on the stack, the card is no longer exiled and the effect of Psychic Theft ends.

2004-10-04

The card is revealed to all players while it is exiled.

2014-02-01

If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.