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Aim High
Instant
common
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Semantic Tags
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
A spell or ability that gives a temporary power/toughness boost.
An effect that untaps permanents, enabling reuse of tap abilities or mana.
A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Innistrad Remastered#185 | common | · | · | · |
| Shadows over Innistrad Remastered#185 | common | · | · | · |
| Battlebond#189 | uncommon | · | · | · |
| Shadows over Innistrad#193 | common | · | · | · |
Related Rules
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
An effect may state that “the same is true for” a list of keyword abilities or similar. If one of those keyword abilities has variants or variables and the effect grants that keyword or counters of that keyword to one or more objects and/or players, it grants each appropriate variant and variable of that keyword.
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule 508, “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Vigilance
Rulings
Aim High can target a creature that’s already untapped. It still gets +2/+2 and gains reach until end of turn.
Untapping an attacking creature doesn’t cause it to be removed from combat.