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Collateral Damage

Collateral Damage

Instant

common

As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.

$0.06 ✦ $0.35View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Jumpstart#305common···
Fate Reforged#95common···

Rulings

2014-11-24

Players can respond to Collateral Damage only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell.

2014-11-24

If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.

2014-11-24

You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.