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Mutant's Prey

Mutant's Prey

Instant

common

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

$0.12 ✦ $0.47View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Dragon's Maze#45common···

Related Concepts

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

Rulings

2013-04-15

If one of the targets is illegal when Mutant’s Prey tries to resolve (for example, if the first target creature no longer has a +1/+1 counter on it), neither creature will deal or be dealt damage.

2013-04-15

Only a creature with a +1/+1 counter on it can be chosen as the first target of Mutant’s Prey.