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Wall of Limbs
Creature — Zombie Wall
uncommon
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. , Sacrifice this creature: Target player loses X life, where X is this creature's power.
0/3
Semantic Tags
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”
A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Triggers or payoffs when you gain life — not just life gain itself, but caring about it.
A permanent with a repeatable activated ability that converts excess mana into value.
A card or token on the battlefield. See rule 110, “Permanents.”
Slows opponents down by taxing actions or restricting what they can do.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Tarkir: Dragonstorm Commander#200 | uncommon | · | · | · |
| Magic 2015#121 | uncommon | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
The ability triggers just once for each life-gaining event, whether it’s 1 life from Soulmender or 8 life from Meditation Puzzle.
If you gain life at the same time Wall of Limbs is dealt lethal damage (probably because you control a blocking creature with lifelink), Wall of Limbs’s triggered ability will trigger, but Wall of Limbs will be destroyed before the ability resolves.
Use Wall of Limbs’s power as it last existed on the battlefield, including any +1/+1 counters it had, to determine the value of X.