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Molten Disaster

Molten Disaster

Sorcery

rare

Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.

$0.44 ✦ $15.45View on Scryfall →

Semantic Tags

Burnvector

A spell that deals direct damage to creatures or players.

Chaosvector

Random, chaotic, or coin-flip effects that create unpredictable game states.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Commander 2013#117rare···
Modern Masters#123rare···
Future Sight#102rare···

Rulings

2007-05-01

If Molten Disaster was kicked, Molten Disaster has split second as long as it's on the stack.

2021-03-19

Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

2021-03-19

If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

2021-03-19

Casting a spell with split second won't affect spells and abilities that are already on the stack.

2021-03-19

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

2021-03-19

Players may turn face-down creatures face up while a spell with split second is on the stack.

2021-03-19

Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

2024-11-08

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

2024-11-08

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

2024-11-08

The kicker ability doesn't let you pay a kicker cost more than once.

2024-11-08

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

2024-11-08

If a spell's kicker cost was paid, the spell is "kicked."

2024-11-08

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.