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Sapling of Colfenor
Legendary Creature — Treefolk Shaman
rare
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2/5
Semantic Tags
Benefits from attacking — attack triggers, combat damage triggers, exalted.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
A card or token on the battlefield. See rule 110, “Permanents.”
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Commander 2021#228 | rare | · | · | · |
| Eventide#128 | rare | · | · | · |
Related Concepts
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
The triggered ability results in three sequential events: you gain some life (subject to effects that might alter life gain), then lose some life (subject to other effects that might alter life loss), and then put the card into your hand.
If the revealed card is not a creature card, it remains on top of your library.
If a creature card has “*” in its power or toughness, the ability that defines “*” works in all zones. Note that the card is in your library when Sapling of Colfenor’s ability checks the card’s power and toughness.
Lethal damage and effects that say “destroy” won’t cause Sapling of Colfenor to be put into the graveyard. However, Sapling of Colfenor could be put into the graveyard if its toughness becomes 0 or less, if it’s sacrificed, or if you control another Sapling of Colfenor (due to the “legend rule”).