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Earthbrawn

Earthbrawn

Instant

common

Target creature gets +3/+3 until end of turn. Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

$0.13 ✦ $0.50View on Scryfall →

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Morningtide#119common···

Related Concepts

Reinforce

A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.77, “Reinforce.”

Related Rules

702.77

Reinforce

702.77a

Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”

702.77b

Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.