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Flourishing Strike

Flourishing Strike

Instant

common

Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine (Choose both if you pay the entwine cost.)

$0.13 ✦ $0.17View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Has first strike or double strike — trades favorably in combat.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Modern Horizons 2#159common···

Related Concepts

Entwine

A keyword ability that lets a player choose all modes for a spell rather than just the number specified. See rule 702.42, “Entwine.”

Related Rules

702.42b

If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.

702.42

Entwine

702.42a

Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose all modes of this spell instead of just the number specified. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2f–h.