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Turn Against
Instant
uncommon
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Random, chaotic, or coin-flip effects that create unpredictable game states.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Battle for Zendikar#135 | uncommon | · | · | · |
Related Concepts
Related Rules
Rulings
If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
Devoid works in all zones, not just on the battlefield.
Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Turn Against can target any creature, even one that’s untapped or one you already control.
A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.