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Chant of Vitu-Ghazi
Instant
uncommon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Semantic Tags
A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.51, “Convoke.”
A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.51, “Convoke.”
A spell that prevents all combat damage for a turn.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| March of the Machine Commander#177 | uncommon | · | · | · |
| Ravnica: City of Guilds#7 | uncommon | · | · | · |
Related Concepts
Related Rules
Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
Finally, the damage event occurs.
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Lifelink
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.
Rulings
The damage prevention shield lasts for the rest of the turn, and you gain life each time that shield prevents 1 or more damage.
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.