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Omniclown Colossus // Pie-roclasm
Artifact Creature — Clown Robot // Sorcery — Adventure
rare
7/7
Omniclown Colossus
Artifact Creature — Clown Robot
Affinity for Clowns (This spell costs less to cast for each Clown you control.) Trample
7/7
Pie-roclasm
Sorcery — Adventure
This creature deals π damage to each non-Clown creature. (How to calculate π isn't important. It's a smidgen more than 3.)
Semantic Tags
A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.41, “Affinity.”
Rewards controlling, casting, or sacrificing artifacts.
A card or token on the battlefield. See rule 110, “Permanents.”
A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Unfinity#116 | rare | · | · | · |
| Unfinity#402 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If damage from Pie-roclasm gets redirected to a player, just use 3.14.
You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
Only the Omniclown Colossus has affinity for Clowns. Pie-roclasm is indifferent toward Clowns and will not cost {1} less for each Clown you control.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Omniclown Colossus is a red artifact creature card whose mana value is 10.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
All the rulings from this point on are about how to play with Adventures. If you are an experienced adventurer, you can venture forth.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
A single Pie-roclasm will destroy all non-Clown creatures with toughness 3 or less. Two will destroy all non-Clown creatures with toughness 6 or less. Three, with toughness 9 or less. Four, with toughness 12 ½ or less. That's a lot of pie.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (Pie-roclasm doesn't require targets, so most likely by being countered), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.