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Bold Defense
Instant
common
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
A permanent that gives a static power/toughness boost to your creatures.
A spell or ability that gives a temporary power/toughness boost.
A spell or ability that gives a temporary power/toughness boost.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Zendikar#3 | common | · | · | · |
Rulings
Only creatures you control as Bold Defense resolves are affected.
If a creature doesn't have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won't prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
If a spell's kicker cost was paid, the spell is "kicked."
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
The kicker ability doesn't let you pay a kicker cost more than once.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.