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The Unluckiest Planeswalker

The Unluckiest Planeswalker

Legendary Planeswalker

rare

Rulebreaker — A deck with this commander can have Aura cards of any color identity and any basic land cards. +1: Add one mana of any color. When you spend this mana to cast an Aura spell this turn, create a 1/1 red Gremlin creature token. −3: Discard your hand, then draw cards equal to twice the number of Auras you control. For each Aura attached to you, attach it to an opponent of your choice. The Unluckiest Planeswalker can be your commander.

Loyalty: 4

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Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Mana Fixingmechanical

Helps produce colors you need. Includes multicolor lands, color filtering, and 'any color' mana sources.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Storm Thememechanical

Storm count strategies — casting many spells in a single turn for storm triggers.

Superfriendsmechanical

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Wheelsmechanical

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Mystery Booster Commander Edition#26rare···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.