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Trendy Circus Pirate

Trendy Circus Pirate

Stickers

common

— Deathtouch — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. — 5/1 — 3/6

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Semantic Tags

Deathtouchmechanical

A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”

A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”

Has or grants deathtouch — kills anything it damages, effective deterrent and combat removal.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Format Legality

commanderlegal
oathbreakerbanned
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unfinity Sticker Sheets#2common···

Related Concepts

Deathtouch

A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”

Related Rules

120.4a

First, if an effect that’s causing damage to be dealt states that excess damage that would be dealt to a permanent is dealt to another permanent or player instead, the damage event is modified accordingly. If the first permanent is a creature, the excess damage is the amount of damage in excess of what would be lethal damage, taking into account damage already marked on the creature and damage from other sources that would be dealt at the same time. (See rule 120.6.) Any amount of damage greater than 1 is excess damage if the source dealing that damage to a creature has deathtouch. (See rule 702.2.) If the first permanent is a planeswalker, the excess damage is the amount of damage in excess of that planeswalker’s loyalty, taking into account damage from other sources that would be dealt at the same time. If the first permanent is a battle, the excess damage is the amount of damage in excess of that battle’s defense, taking into account damage from other sources that would be dealt at the same time. If the first permanent has multiple card types from among the list of creature, planeswalker, and battle, the excess damage is the greatest of the calculated amounts for each of the card types it has.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

701.8b

The only ways a permanent can be destroyed are as a result of an effect that uses the word “destroy” or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner’s graveyard for any other reason, it hasn’t been “destroyed.”

702.2

Deathtouch

702.2a

Deathtouch is a static ability.

702.2c

Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if excess damage is being dealt.

702.2d

The deathtouch rules function no matter what zone an object with deathtouch deals damage from.

702.2e

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.