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Beacon Bolt

Beacon Bolt

Sorcery

uncommon

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

$0.22 ✦ $0.52View on Scryfall →

Semantic Tags

Graveyard Hatemechanical

Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Guilds of Ravnica#154uncommon···

Rulings

2018-10-05

If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.

2018-10-05

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

2018-10-05

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

2018-10-05

Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn't count itself.

2018-10-05

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

2018-10-05

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.