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Flame Javelin

Flame Javelin

Instant

uncommon

( can be paid with any two mana or with . This card's mana value is 6.) Flame Javelin deals 4 damage to any target.

$0.07 ✦ $1.94View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
The List#DD2-53uncommon···
Duel Decks Anthology: Jace vs. Chandra#53uncommon···
Duel Decks: Sorin vs. Tibalt#70uncommon···
Magic Online Promos#35122uncommon···
Magic Player Rewards 2009#2rare···
Duel Decks: Jace vs. Chandra#53uncommon···
Shadowmoor#92uncommon···

Rulings

2008-05-01

If a cost includes more than one monocolored hybrid mana symbol, you can choose a different way to pay for each symbol. For example, you can pay for Flame Javelin by spending {R}{R}{R}, {2}{R}{R}, {4}{R}, or {6}.

2008-05-01

A card with a monocolored hybrid mana symbol in its mana cost is each of the colors that appears in its mana cost, regardless of what mana was spent to cast it. Thus, Flame Javelin is red even if you spend six green mana to cast it.

2008-05-01

If an effect reduces the cost to cast a spell by an amount of generic mana, it applies to a monocolored hybrid spell only if you've chosen a method of paying for it that includes generic mana.

2008-05-01

A card with monocolored hybrid mana symbols in its mana cost has a mana value equal to the highest possible cost it could be cast for. Its mana value never changes. Thus, Flame Javelin has a mana value of 6, even if you spend {R}{R}{R} to cast it.