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Break Ties

Break Ties

Instant

common

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

$0.16 ✦ $0.21View on Scryfall →

Semantic Tags

Artifact Hatemechanical

Specifically destroys, exiles, or shuts down artifacts.

Specifically destroys, exiles, or shuts down artifacts.

Specifically removes artifacts.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Specifically destroys, exiles, or shuts down enchantments.

Specifically destroys, exiles, or shuts down enchantments.

Specifically removes enchantments.

Graveyard Hatemechanical

Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Overloadvector

A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Removalvector

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Modern Horizons 2#8common···

Related Concepts

Reinforce

A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.77, “Reinforce.”

Related Rules

702.77

Reinforce

702.77a

Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”

702.77b

Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.

702.96

Overload

702.96a

Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.96b

If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.

702.96c

Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”