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Break Ties
Instant
common
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Semantic Tags
Specifically destroys, exiles, or shuts down artifacts.
Specifically destroys, exiles, or shuts down artifacts.
Specifically removes artifacts.
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Punishes or prevents opponents from drawing extra cards.
Specifically destroys, exiles, or shuts down enchantments.
Specifically destroys, exiles, or shuts down enchantments.
Specifically removes enchantments.
Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
A permanent with a repeatable activated ability that converts excess mana into value.
A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Modern Horizons 2#8 | common | · | · | · |
Related Concepts
Related Rules
Reinforce
Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”
Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.
Overload
Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.
Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”