MTG Copilot
← Back to search
Blood Curdle

Blood Curdle

Instant

common

Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)

$0.12 ✦ $0.25View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Menacevector

An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Removalvector

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Unblockablemechanical

Cannot be blocked or has an ability that makes it very hard to block.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#IKO-75common···
Ikoria: Lair of Behemoths#75common···

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

509.1c

The defending player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can’t block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature blocks if able during a certain turn refers to a turn with multiple combat phases, the creature blocks if able during each declare blockers step in that turn.

701.60c

A suspected permanent has menace and “This creature can’t block” for as long as it’s suspected.

702.111

Menace

702.111a

Menace is an evasion ability.

702.111b

A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)

702.111c

Multiple instances of menace on the same creature are redundant.

Rulings

2020-04-17

Blood Curdle targets only one creature: the one that will be destroyed. You choose which creature to put a menace counter on after the target creature has been destroyed.

2020-04-17

If a creature you control was exiled until the creature that was destroyed left the battlefield, the exiled creature returns in time to receive the counter.

2020-04-17

If the target creature is an illegal target by the time Blood Curdle tries to resolve, the spell won’t resolve. You won’t put a menace counter on any creature. If the target is legal but not destroyed (most likely because it has indestructible), you do put a menace counter on a creature you control.