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Skullcrack

Skullcrack

Instant

uncommon

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

$0.18 ✦ $0.36View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Punishes or prevents creature-based strategies — makes creatures enter tapped, prevents attacking, taxes creatures.

ETB Hatevector

Prevents enter-the-battlefield triggers from resolving. Torpor Orb and friends. Shuts down blink and ETB value.

Lifegain Hatemechanical

Prevents or punishes life gain — Erebos, Leyline of Punishment.

Prevents or punishes life gain — Erebos, Leyline of Punishment.

Specifically damages, destroys, or shuts down planeswalkers.

Specifically damages, destroys, or shuts down planeswalkers.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Prevents players from searching their libraries. Shuts down tutors and fetchlands.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Breaking News#27rare···
Ravnica Remastered#125uncommon···
Ravnica Remastered#341uncommon···
Gatecrash#106uncommon···

Rulings

2024-01-12

Effects that would replace gaining life with another effect won't apply because it's impossible for players to gain life.

2024-01-12

Spells and abilities that would cause a player to gain life or that would prevent damage still resolve, but the life-gain and damage-prevention parts have no effect.

2024-01-12

Skullcrack targets only the player or planeswalker. If that player or planeswalker is an illegal target when Skullcrack tries to resolve, it won't resolve and none of its effects will happen.

2024-01-12

If an effect says to set a player's life total to a certain number and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)