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Scout the Wilderness
Sorcery
common
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Semantic Tags
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Dominaria United#176 | common | · | · | · |
Rulings
If Scout the Wilderness was kicked, you will put two 1/1 white Soldier tokens onto the battlefield whether you found a land card while searching your library or not.
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
The kicker ability doesn't let you pay a kicker cost more than once.
If a spell's kicker cost was paid, the spell is "kicked."