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My Tendrils Run Deep

My Tendrils Run Deep

Ongoing Scheme

common

(An ongoing scheme remains face up until it's abandoned.) You may play an additional land on each of your turns. At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.

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Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Land Rampmechanical

Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.

Rampmechanical

Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Duskmourn: House of Horror Commander#345common···

Rulings

2024-09-20

The effect of My Tendrils Run Deep that allows you to play an additional land is cumulative with similar effects. For example, if My Tendrils Run Deep is in your command zone face up and you control Exploration (an enchantment with "You may play an additional land on each of your turns."), you'll be able to play three lands during each of your turns.