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Austere Command
Sorcery
rare
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Semantic Tags
Specifically destroys, exiles, or shuts down artifacts.
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Specifically destroys, exiles, or shuts down enchantments.
Creatures that tap to produce mana. Llanowar Elves, Birds of Paradise, Elvish Mystic.
Format Legality
Price history
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Printings (25)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Marvel Super Heroes Commander#121 | rare | · | · | · |
| Marvel Super Heroes Commander#294 | rare | · | · | · |
| Final Fantasy Commander#231 | rare | · | · | · |
| The List#MKC-56 | rare | · | · | · |
| Modern Horizons 3 Commander#167 | rare | · | · | · |
| Fallout#156 | rare | · | · | · |
| Fallout#975 | rare | · | · | · |
| Fallout#684 | rare | · | · | · |
| Fallout#447 | rare | · | · | · |
| Murders at Karlov Manor Commander#56 | rare | · | · | · |
| The Lost Caverns of Ixalan Commander#126 | rare | · | · | · |
| Wilds of Eldraine Commander#62 | rare | · | · | · |
| The List#LRW-3 | rare | · | · | · |
| March of the Machine Commander#172 | rare | · | · | · |
| The Brothers' War Commander#69 | rare | · | · | · |
| Commander Legends: Battle for Baldur's Gate#687 | rare | · | · | · |
| New Capenna Commander#193 | rare | · | · | · |
| Magic Online Promos#86076 | rare | · | · | · |
| Commander Legends#12 | rare | · | · | · |
| Commander Legends#618 | rare | · | · | · |
Rulings
Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.
If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.
If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.