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Turbocharged Escape

Turbocharged Escape

Sorcery

rare

Destroy all non-Vehicle creatures. Then choose a Vehicle you control. It perpetually becomes an artifact creature.

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Semantic Tags

Crewvector

A keyword ability that lets you tap creatures to turn a Vehicle into an artifact creature. See rule 301, “Artifacts,” and rule 702.122, “Crew.”

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Alchemy: Aetherdrift#3rare···

Related Rules

208.3a

If an effect would be created that sets the base power and/or toughness of a noncreature permanent, or otherwise modifies its power and/or toughness, that effect is created even though it doesn’t do anything unless that permanent becomes a creature.

301.7

Some artifacts have the subtype “Vehicle.” Most Vehicles have a crew ability which allows them to become artifact creatures. See rule 702.122, “Crew.”

702.122a

Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”

702.122b

A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.

702.122c

If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.

702.122d

Some Vehicles have abilities that trigger when they become crewed. “Whenever [this Vehicle] becomes crewed” means “Whenever a crew ability of [this Vehicle] resolves.” If that ability has an intervening “if” clause that refers to information about the creatures that crewed it, it means only creatures that were tapped to pay the cost of the crew ability that caused it to trigger.