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Explosive Revelation

Explosive Revelation

Sorcery

uncommon

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

$0.09 ✦ $0.69View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Rise of the Eldrazi#143uncommon···

Rulings

2010-06-15

If the targeted permanent or player is an illegal target by the time Explosive Revelation resolves, the spell doesn’t resolve. You won’t reveal any cards from your library.

2010-06-15

If all the cards in your library are land cards, you’ll reveal all of them, then arrange them in your library in whatever order you like. No damage is dealt.

2010-06-15

Once you start revealing cards from your library, it’s too late for players to respond. If you target a creature, for example, its controller can’t wait to see how much damage will be dealt to it before casting a damage prevention spell, activating a regeneration ability, sacrificing it for some benefit, or anything else. Any such actions must be done before Explosive Revelation starts to resolve.