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Decoy Gambit

Decoy Gambit

Instant

rare

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

$0.27 View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Commander 2020#32rare···

Rulings

2020-04-17

As the Decoy Gambit resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses whether you’ll draw a card or return their creature that was targeted to its owner’s hand, then each other opponent in turn order does so knowing the choices made before them. After all choices are made, you draw the appropriate number of cards. After you’ve drawn, the appropriate creatures are all simultaneously returned to their owners’ hands.

2020-04-17

If a creature targeted by Decoy Gambit changes controller, it’s no longer a legal target.

2020-04-17

For each opponent, if you didn’t choose a target creature they control or if that creature has become an illegal target, that player can’t choose for you to draw a card.