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Reap and Sow
Sorcery
common
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine (Choose both if you pay the entwine cost.)
Semantic Tags
Destroys or removes lands.
Destroys or removes lands.
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.
Prevents players from searching their libraries. Shuts down tutors and fetchlands.
Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Darksteel#81 | common | · | · | · |
Related Concepts
Related Rules
If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.
Entwine
Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose all modes of this spell instead of just the number specified. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2f–h.