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Drain Power
Sorcery
rare
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Semantic Tags
A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.41, “Affinity.”
Helps produce colors you need. Includes multicolor lands, color filtering, and 'any color' mana sources.
Format Legality
Price history
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Printings (12)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| 30th Anniversary Edition#353 | rare | · | · | · |
| 30th Anniversary Edition#56 | rare | · | · | · |
| Masters Edition IV#46 | rare | · | · | · |
| Fifth Edition#82 | rare | · | · | · |
| Fourth Edition#67 | rare | · | · | · |
| Summer Magic / Edgar#56 | rare | · | · | · |
| Revised Edition#56 | rare | · | · | · |
| Intl. Collectors' Edition#57 | rare | · | · | · |
| Collectors' Edition#57 | rare | · | · | · |
| Unlimited Edition#57 | rare | · | · | · |
| Limited Edition Beta#57 | rare | · | · | · |
| Limited Edition Alpha#56 | rare | · | · | · |
Related Rules
Rulings
Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.
This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.