MTG Copilot
← Back to search
Incubob

Incubob

Sorcery

uncommon

Incubate Dark Confidant 1. (Create an Incubator Dark Confidant token with a +1/+1 counter on it and ": Transform this artifact." It transforms into Dark Confidant, except it's also a Phyrexian.) Flashback , Pay 3 life.

View on Scryfall →
Buy / view on

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Flashbackmechanical

A keyword ability that lets a player cast a card from their graveyard. See rule 702.34, “Flashback.”

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unknown Event#UB02buncommon···

Related Concepts

Flashback

A keyword ability that lets a player cast a card from their graveyard. See rule 702.34, “Flashback.”

Transform

To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”

Related Rules

111.10i

An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.

601.2b

If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.47), they reveal those cards in their hand. If the spell has alternative or additional costs that will be paid as it’s being cast such as buyback or kicker costs (see rules 118.8 and 118.9), the player announces their intentions to pay any or all of those costs (see rule 601.2f). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If the value of that variable is defined in the text of the spell by a choice that player would make later in the announcement or resolution of the spell, that player makes that choice at this time instead of that later time. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost they intend to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether they intend to pay 2 life or a corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player’s options when making these choices.

609.4a

If two effects state that a player may (or a creature can) do the same thing “as though” different conditions were true, both conditions could apply. If one “as though” effect satisfies the requirements for another “as though” effect, then both effects will apply.

616.1d

If any of the replacement and/or prevention effects would cause a card to enter the battlefield with its back face up, one of them must be chosen (See rule 701.27, “Transform,” and rule 701.28, “Convert.”). If not, proceed to 616.1e.

701.24c

If an effect would cause a player to shuffle one or more specific objects into a library, that library is shuffled even if none of those objects are in the zone they’re expected to be in or an effect causes all of those objects to be moved to another zone or remain in their current zone.

701.27

Transform

701.27a

To transform a permanent, turn it over so that its other face is up. Only permanents represented by double-faced tokens and double-faced cards can transform. (See rule 712, “Double-Faced Cards.”)

701.27c

If a spell or ability instructs a player to transform a permanent that isn’t represented by a double-faced token or a double-faced card, nothing happens.