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The Crowd Goes Wild

The Crowd Goes Wild

Sorcery

uncommon

Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.

$0.15 ✦ $0.74View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#BBD-68uncommon···
Battlebond#68uncommon···

Related Concepts

Assist

A keyword ability that lets another player help you pay for a spell. See rule 702.132, “Assist.”

Support

A keyword action that lets you put +1/+1 counters on creatures. See rule 701.41, “Support.”

Related Rules

702.132

Assist

701.41

Support

701.41a

“Support N” on a permanent means “Put a +1/+1 counter on each of up to N other target creatures.” “Support N” on an instant or sorcery spell means “Put a +1/+1 counter on each of up to N target creatures.”

702.132a

Assist is a static ability that modifies the rules of paying for the spell with assist (see rules 601.2g-h). If the total cost to cast a spell with assist includes a generic mana component, before you activate mana abilities while casting it, you may choose another player. That player has a chance to activate mana abilities. Once that player chooses not to activate any more mana abilities, you have a chance to activate mana abilities. Before you begin to pay the total cost of the spell, the player you chose may pay for any amount of the generic mana in the spell’s total cost.

Rulings

2018-06-08

You can cast The Crowd Goes Wild with 0 as the value of X. The spell won’t target any creatures, and creatures with +1/+1 counters on them will gain trample.

2018-06-08

You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

2018-06-08

If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell’s targets become illegal, that spell doesn’t resolve.

2018-06-08

You can’t put more than one +1/+1 counter on any one target using the support action.

2018-06-08

Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.

2018-06-08

If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.

2018-06-08

Support can target a creature another player controls.

2018-06-08

If The Crowd Goes Wild has any targets and each of those targets is illegal as it tries to resolve, the spell doesn’t resolve. No creatures gain trample. The crowd falls silent.

2018-06-08

The final ability of The Crowd Goes Wild affects only creatures with a +1/+1 counter on them at the time it’s applied. Creatures that get a +1/+1 counter later in the turn won’t gain trample, and creatures that lose their +1/+1 counters later in the turn won’t lose trample.

2018-06-08

Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.

2018-06-08

If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.