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Fiery Annihilation
Instant
uncommon
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
Semantic Tags
A keyword ability that can make a creature particularly brutal when it attacks. See rule 702.86, “Annihilator.”
A spell that deals direct damage to creatures or players.
Specifically removes creatures — destroy, exile, damage, or -X/-X.
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
A keyword ability that creates a 0/0 black Phyrexian Germ creature token and then attaches the Equipment with the ability to that token. See rule 702.92, “Living Weapon.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Foundations#86 | uncommon | · | · | · |
Related Rules
Living Weapon
Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.”
Annihilator
Annihilator is a triggered ability. “Annihilator N” means “Whenever this creature attacks, defending player sacrifices N permanents.”
If a creature has multiple instances of annihilator, each triggers separately.
Rulings
If the target creature is an illegal target when Fiery Annihilation begins to resolve, the target Equipment (if any) won't be exiled.
Fiery Annihilation's replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage.
Fiery Annihilation can target a creature that has no Equipment attached to it.
If the target Equipment is no longer attached to the target creature when Fiery Annihilation resolves, it won't be exiled.