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Stronghold Gambit
Sorcery
rare
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Semantic Tags
Devotion-based strategies — caring about colored mana symbols in mana costs.
Creatures that tap to produce mana. Llanowar Elves, Birds of Paradise, Elvish Mystic.
Monarch mechanic — becoming and keeping the monarch for card advantage.
A keyword that lets a creature card be cast as a mutating creature spell. See rule 702.140, “Mutate.”
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Nemesis#100 | rare | · | · | · |
Related Rules
Some keyword abilities, such as equip and modular, represent targeted activated or triggered abilities, and some keyword abilities, such as mutate, cause spells to have targets. In those cases, the phrase “target [something]” appears in the rule for that keyword ability rather than in the ability itself. (The keyword’s reminder text will often contain the word “target.”) See rule 702, “Keyword Abilities.”
Mutate
Mutate appears on some creature cards. It represents a static ability that functions while the spell with mutate is on the stack. “Mutate [cost]” means “You may pay [cost] rather than pay this spell’s mana cost. If you do, it becomes a mutating creature spell and targets a non-Human creature with the same owner as this spell.” Casting a spell using its mutate ability follows the rules for paying alternative costs (see 601.2b and 601.2f–h).
One keyword causes an object to merge with a permanent. See rule 702.140, “Mutate.”
Rulings
You don’t have to choose a creature card, but choosing a non creature does nothing except maybe bluff your opponent.
Creature cards which are revealed but are not the lowest cost, or any non-creature cards revealed remain in their owners’ hands and stop being revealed.