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Flicker of Fate
Instant
common
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Semantic Tags
Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.
Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.
A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.51, “Convoke.”
Specifically removes creatures — destroy, exile, damage, or -X/-X.
Specifically removes creatures — destroy, exile, damage, or -X/-X.
A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
A keyword ability that lets a creature suddenly enter combat. See rule 702.49, “Ninjutsu.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.93, “Undying.”
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Jumpstart 2022#56 | common | · | · | · |
| Theros Beyond Death#16 | common | · | · | · |
Related Rules
If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.
A player who has a card with suspend in their hand may exile that card. This is a special action. A player can take this action any time they have priority, but only if they could begin to cast that card by putting it onto the stack. See rule 702.62, “Suspend.”
Suspend
To time travel means to choose any number of permanents you control with one or more time counters on them and/or suspended cards you own in exile with one or more time counters on them and, for each of those objects, put a time counter on it or remove a time counter from it. See rule 702.62, “Suspend.”
Ninjutsu
Ninjutsu is an activated ability that functions only while the card with ninjutsu is in a player’s hand. “Ninjutsu [cost]” means “[Cost], Reveal this card from your hand, Return an unblocked attacking creature you control to its owner’s hand: Put this card onto the battlefield from your hand tapped and attacking.”
The card with ninjutsu remains revealed from the time the ability is announced until the ability leaves the stack.
The creature put onto the battlefield with the ninjutsu ability enters attacking the same player, planeswalker, or battle as the creature that was returned to its owner’s hand.
Rulings
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.