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Quenchable Fire

Quenchable Fire

Sorcery

common

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.

$0.04 ✦ $0.25View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Burnvector

A spell that deals direct damage to creatures or players.

Specifically damages, destroys, or shuts down planeswalkers.

Specifically damages, destroys, or shuts down planeswalkers.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Conflux#70common···

Rulings

2009-02-01

Quenchable Fire’s delayed triggered ability (and the special action of paying {U}) will affect the player who was targeted by the spell, even if the original 3 damage is prevented or redirected to a different permanent or player.

2009-02-01

After Quenchable Fire resolves, the targeted player becomes able to perform a special action of paying {U}. This action may be performed any time the player has priority, and it doesn’t use the stack. It may be performed only once, and only before your next upkeep begins. If the player has performed the action by then, the “deal an additional 3 damage” ability won’t trigger. Otherwise, it will. If it triggers, the player can’t stop it by paying {U}.