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Goldwardens' Gambit
Sorcery
rare
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
Semantic Tags
A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.41, “Affinity.”
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Rewards controlling, casting, or sacrificing artifacts.
A permanent or effect that makes spells or abilities cheaper to cast or activate.
A keyword ability that creates a 0/0 black Phyrexian Germ creature token and then attaches the Equipment with the ability to that token. See rule 702.92, “Living Weapon.”
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Phyrexia: All Will Be One Commander#51 | rare | · | · | · |
| Phyrexia: All Will Be One Commander#13 | rare | · | · | · |
Related Concepts
Related Rules
Living Weapon
Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.”
If a spell has multiple instances of affinity, each of them applies.
Affinity
Affinity is a static ability that functions while the spell with affinity is on the stack. “Affinity for [text]” means “This spell costs {1} less to cast for each [text] you control.”
Rulings
You choose which Equipment to attach to each token, then attach those Equipment all at once. You can't move the same Equipment around to each of the tokens as the ability resolves.