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Break the Ice
Sorcery
uncommon
Destroy target land that is snow or could produce . Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Semantic Tags
Destroys or removes lands.
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Modern Horizons 2#77 | uncommon | · | · | · |
Related Concepts
Related Rules
Overload
Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.
Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”
Rulings
A land "is snow" if it has the snow supertype.
Break the Ice cares about what kind of mana could be produced by abilities of a land, even if that ability couldn't currently be activated. For example, a land with "{T}: Add {C}" is still a legal target even if it is currently tapped.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.