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Landfill

Landfill

Sorcery

rare

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

$0.53 View on Scryfall →

Semantic Tags

Blink / Flickermechanical

Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Flickermechanical

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

A keyword ability that precludes a permanent from being destroyed. See rule 702.12.

Destroys or removes lands.

Land Hatevector

Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.

Land Rampvector

Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.

Lands Mattermechanical

Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.

Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.

Removalvector

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unglued#49rare···

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

700.14

Some abilities trigger “Whenever you expend N.” A player expends N if they pay a cost to cast a spell and the amount of mana that player spent this turn to cast spells prior to paying that cost was less than N and became at least N after paying that cost.

702.12a

Indestructible is a static ability.

702.12b

A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

702.12c

Multiple instances of indestructible on the same permanent are redundant.

702.12

Indestructible