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Landfill
Sorcery
rare
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
Semantic Tags
Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Destroys or removes lands.
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.
Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Unglued#49 | rare | · | · | · |
Related Rules
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Some abilities trigger “Whenever you expend N.” A player expends N if they pay a cost to cast a spell and the amount of mana that player spent this turn to cast spells prior to paying that cost was less than N and became at least N after paying that cost.
Indestructible is a static ability.
A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
Multiple instances of indestructible on the same permanent are redundant.
Indestructible