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Temper

Temper

Instant

uncommon

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

$0.17 View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Stronghold#20uncommon···

Rulings

2004-10-04

You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented.

2004-10-04

The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage.