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Rise of Extus

Rise of Extus

Sorcery

common

Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

$0.08 ✦ $0.19View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Delvevector

A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.66, “Delve.”

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Graveyard Hatemechanical

Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.

Mutatevector

A keyword that lets a creature card be cast as a mutating creature spell. See rule 702.140, “Mutate.”

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Strixhaven: School of Mages#226common···

Related Concepts

Learn

A keyword action that lets a player add a Lesson card to their hand from outside the game or discard a card to draw a card. See rule 701.48, “Learn.”

Related Rules

115.1e

Some keyword abilities, such as equip and modular, represent targeted activated or triggered abilities, and some keyword abilities, such as mutate, cause spells to have targets. In those cases, the phrase “target [something]” appears in the rule for that keyword ability rather than in the ability itself. (The keyword’s reminder text will often contain the word “target.”) See rule 702, “Keyword Abilities.”

701.48

Learn

701.48a

“Learn” means “You may discard a card. If you do, draw a card. If you didn’t discard a card, you may reveal a Lesson card you own from outside the game and put it into your hand.”

702.66

Delve

702.66a

Delve is a static ability that functions while the spell with delve is on the stack. “Delve” means “For each generic mana in this spell’s total cost, you may exile a card from your graveyard rather than pay that mana.”

702.66b

The delve ability isn’t an additional or alternative cost and applies only after the total cost of the spell with delve is determined.

702.66c

Multiple instances of delve on the same spell are redundant.

702.140

Mutate

Rulings

2021-04-16

If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.

2021-04-16

If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.

2021-04-16

If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.

2021-04-16

If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.